Video Games, Artificial Intelligence, and Learning
 Lehigh Summer Review - "Building Knowledge"
 The Brown and White - "Fourth mobiLEHIGH"
 The Brown and White - "mobiLEHIGH"Conference Streams
 "Press Space to Fire" @ EXAG
 General Video Game Rule Generation @ CIG
Born in Poughkeepsie, NY and raised in Cary, NC, I've lived in Memphis, Tennessee for the last 15 years. I studied abroad in Rome, Italy for a semester to obtain global experience. I've studied the past four years in Bethlehem, PA. I'm now based in New York, NY.
I am currently pursuing a PhD in Video Game Design and Artificial Intelligence at New York University. Right now my research is focused around A.I. and Video Games, and how they can be applied to learning. I love video games, coffee, code, dogs, and sailing.
 Data-driven Design: A Case for Maximalist Game Design – Gabriella Alves Bulhoes Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius – Submitted to ICCC 2018
 Who Killed Albert Einstein? From Open Data to Murder Mystery Games – Gabriella Alves Bulhoes Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius – Published in TOG 2018.
 Automated Playtesting with Procedural Personas with Evolved Heuristics – Christoffer Holmgard, Michael Cerny Green, Antonios Liapis, Julian Togelius – Published in TOG 2018.
 “Press Space To Fire”: Automatic Video Game Tutorial Generation – Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, and Julian Togelius – Published at EXAG 2017.
 General Video Game Rule Generation – Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana, and Julian Togelius – Published at CIG 2017.
Before Spotify, I used to download all my music from youtube (mostly artists that released stuff for free like TheFatRat). Along the way I became exhausted with the heavy application based software and the online, ad-infested apps. So I made my own simple downloading tool.
The more games I have worked on, the more I've dabbled in audio creation and mixing. Here are the soundtracks I've created so far for my games.