Video Games, Artificial Intelligence, and Learning
Born in Poughkeepsie, NY and raised in Cary, NC, I've lived in Memphis, Tennessee for the last 15 years. I studied abroad in Rome, Italy for a semester to obtain global experience. I've studied the past four years in Bethlehem, PA. I'm now based in New York, NY.
I am currently pursuing a PhD in Video Game Design and Artificial Intelligence at New York University. Right now my research is focused around learning and how A.I. and Video Games can augment it. I love video games, coffee, code, dogs, and sailing.
 “Press Space To Fire”: Automatic Video Game Tutorial Generation – Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, and Julian Togelius – Accepted in EXAG 2017.
 General Video Game Rule Generation – Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana, and Julian Togelius – Accepted in CIG 2017.
The Stay Alive series of games was a project of mine starting in my sophomore year of college. Originally made for mobiLehigh 2014, it was one of my very first video games I ever created. Although the revamped Evolved has less than 100 downloads, it's older brother SS had well over 400 before I ceased development.
A incredibly easy and efficient way to test AI against a large variety of simple 2d video games. A project that has been worked on by many of my colleagues, so far I have helped develop the Rule-Generation Track. I am currently working on a tutorial generation engine and (hopefully) the new Tutorial-Generation Track.
Before Spotify, I used to download all my music from youtube (mostly artists that released stuff for free like TheFatRat). Along the way I became exhausted with the heavy application based software and the online, ad-infested apps. So I made my own simple downloading tool.